Monday, March 1, 2010

Civic Prompt

Hello My name Is Anna, and I'm the leader of Team Muffin Tanks. My team created the Civics game Survival of the Smartest. This game is a trivia game about the Right to Bear Arms. In this game we quiz the player on their knowledge of the 2nd Amendment. Besides quizzing we add a little bit of fun to entertain the player.

Monday, February 1, 2010

Naming conventions

General naming guidelines: •Concatenate words to create names.
Use mixed-cases (upper and lower case) when you concatenate words to distinguish between each word for readability. For example, select myPelican rather than mypelican.

Avoiding reserved words and language constructs:Reserved words include keywords in the ActionScript language.

Naming variables: Adds code completion functionality, which speeds up coding.


Naming constants:Constants should be uppercase.

Naming Boolean variables: Start Boolean variables with the word "is" (because a Boolean value either "is" or "is not" because of its nature). Therefore, you might use the following for whether a baby is a girl or not (which is a Boolean value):



Naming functions and methods:•Start function and method names with a lowercase letter.

Naming classes and objects:•Class names are usually nouns or qualified nouns.
A qualifier describes the noun or phrase. For example, instead of "member," you might qualify the noun by using NewMember or OldMember.

Naming conventions:•They make your code readable so that you can immediately identify a variable's data type. This can help students, those learning code, or developers unfamiliar with your code.

Naming packages:•Put the prefix for a package name in all lowercase letters.
For example, com, mx, or org.

Naming interfaces:•Interface names have an uppercase first letter.
This is the same as class names.

Naming custom components:•CheckBox
•ComboBox
•DataGrid
•DateChooser
•DateField
•MenuBar

Friday, January 29, 2010

01/25-01/29

This week we did a few projects including debugging flash, drag and drop, and worked on our own games a bit. I got my own game started , and its going very well. Some of the code wasn't working like it was supposed to. But we managed to work our magic and fix what we could.

Friday, January 15, 2010

1/15 blog

This week we worked on presenting our games. Unfortunately the globaloria people didn't show. So we still went on and recorded our presentations. Me and my group did well , but one part of the game glitched and we have to work on that part. Then we will be finally done with our first game in this class.

Friday, December 18, 2009

weekly review woot

Have you completed any additional Civics Research for your games?

Yes we've researched the information about our game. If we didn't we would be lost in what were making.

Have you changed your games, if so what educational value does the game possess?

We've changed so much about our game. We've switched everything around, we can't decide what we really want to do.


What problems, if any did you encounter this week?

No problems really just what to add now that we've done everything in our power.

Wednesday, December 16, 2009

Weekly review yes!

OK so this week is pretty much the same as last week. I've added another hint to the game. I've got all stuff working in the game all we have to do now is finish up the other 2's part and combine them. YAY END OF GAME COMING SOON!

Friday, December 4, 2009

11/30 12/04

Working more on the games, so I created a little bit of fun to go through to actually get to the game. They basically have to go through a maze of stuff to get to the actual game. I thought it be fun and give them some entertainment in boring civics.