Thursday, April 29, 2010
Thursday, April 22, 2010
blog prompt 04/22
The hardest to teach in our game was tieing the civics into our game. Trying to make a game educational, fun, and interactive. This was the most difficult thing to be able to do. But I think we did a good job tieing everything we could into the game and still made it educational. Our concept was definitely make it fun! Putting information into our game is I think how we still had it educational. We couldnt really understand how to really make it eduicational in the beginning. That was one thing we did have a problem with for sure. But all in all I think our game has a good chance at winning we worked so hard to make something great and this is what we got. GO TEAM MUFFIN TANKS!
Tuesday, April 20, 2010
Daily Blog
Well Yesterday we had worked on our presentations. We went over and updated the presentation to match our current progress. Today were going to update our learning log! YAY! Everyone loves their learning log...Anyway working on our game updating it and, were starting to combine the credits soon to our game. Its gonna be a great game! GO TEAM MUFFIN TANKS!
Friday, April 16, 2010
Weekly blog- 04/16
This week we started to work on the team page. Or atleast I worked on it cleaning it up and removing stuff we didnt. Also adding the stuff like information for every scene, tyler worked on our credits. Which are almost done were gonna get ready to add them to the rest of the combined game. GO TEAM MUFFIN TANKS!
Tuesday, April 13, 2010
Daily blog
I worked on the team page today, starting to go through complete stuff. I also corrected some stuff errors, spelling, and grammer.
Wednesday, March 31, 2010
My civics engagement prompt
I liked the progess of the Louis and Clark game. This game reminds me alot of Super Mario. But civics version, with louis and clark. It seems to be making good progress keep up the good work.
Friday, March 26, 2010
Weekly Blog prompt
I like the game I object! His game is a good idea, I like the fact that I get to play a lawyer basically. But one thing is a little faulty is the buttons in the game. I found it hard to click on the buttons like the play, instructions etc. They seem to change once you hover over them, maybe its a glitch. Either way I like this game its a good creative way to express yourself in the way of objecting. :P
Wednesday, March 17, 2010
blog prompt march 17
This is our video of our paper prototype. The reason I put this up is because it has to deal with our game. Which relates to civics considering our game is about civics. This was our idea of our game, what we were basing it off of.
Wednesday, March 10, 2010
Research History 2nd amendment
We've already got an creative way to incorporate the history a bit more into our game. We will touch on the history on why exactly they broke away from England. Why they had to defend themselves against the British solders. We thank Rachel for the email this is gonna help us, in making our game a bit better.
Tuesday, March 9, 2010
Weekly blog prompt
How well do you believe the average American citizen understands US Ideals and how they are applied in government? Why does it matter?
They need to know what their rights are, and how they can use them properly. People need to know what the amendments are,and how they are important or should be important to them. If let's say someone gets in trouble because they are carrying a gun around thinking its ok. Well it is ok but they must have a permit to have the gun even tho they have the rights to bear arms. You must know and understand your rights so that you don't use them outta context. If you don't know your rights then they woouldn't know if their rights have been violated.
They need to know what their rights are, and how they can use them properly. People need to know what the amendments are,and how they are important or should be important to them. If let's say someone gets in trouble because they are carrying a gun around thinking its ok. Well it is ok but they must have a permit to have the gun even tho they have the rights to bear arms. You must know and understand your rights so that you don't use them outta context. If you don't know your rights then they woouldn't know if their rights have been violated.
Monday, March 8, 2010
Weekly blog- 03/05
We did some more work on our game, and I got to work on my individual game. Everything right now is coming together but of course there is always something wrong with our game. So now we gotta go back and edit it even more cause people can't appreciate other peoples work. Oh well time to go edit more. X_X
Monday, March 1, 2010
Civic Prompt
Hello My name Is Anna, and I'm the leader of Team Muffin Tanks. My team created the Civics game Survival of the Smartest. This game is a trivia game about the Right to Bear Arms. In this game we quiz the player on their knowledge of the 2nd Amendment. Besides quizzing we add a little bit of fun to entertain the player.
Monday, February 1, 2010
Naming conventions
General naming guidelines: •Concatenate words to create names.
Use mixed-cases (upper and lower case) when you concatenate words to distinguish between each word for readability. For example, select myPelican rather than mypelican.
Avoiding reserved words and language constructs:Reserved words include keywords in the ActionScript language.
Naming variables: Adds code completion functionality, which speeds up coding.
Naming constants:Constants should be uppercase.
Naming Boolean variables: Start Boolean variables with the word "is" (because a Boolean value either "is" or "is not" because of its nature). Therefore, you might use the following for whether a baby is a girl or not (which is a Boolean value):
Naming functions and methods:•Start function and method names with a lowercase letter.
Naming classes and objects:•Class names are usually nouns or qualified nouns.
A qualifier describes the noun or phrase. For example, instead of "member," you might qualify the noun by using NewMember or OldMember.
Naming conventions:•They make your code readable so that you can immediately identify a variable's data type. This can help students, those learning code, or developers unfamiliar with your code.
Naming packages:•Put the prefix for a package name in all lowercase letters.
For example, com, mx, or org.
Naming interfaces:•Interface names have an uppercase first letter.
This is the same as class names.
Naming custom components:•CheckBox
•ComboBox
•DataGrid
•DateChooser
•DateField
•MenuBar
Use mixed-cases (upper and lower case) when you concatenate words to distinguish between each word for readability. For example, select myPelican rather than mypelican.
Avoiding reserved words and language constructs:Reserved words include keywords in the ActionScript language.
Naming variables: Adds code completion functionality, which speeds up coding.
Naming constants:Constants should be uppercase.
Naming Boolean variables: Start Boolean variables with the word "is" (because a Boolean value either "is" or "is not" because of its nature). Therefore, you might use the following for whether a baby is a girl or not (which is a Boolean value):
Naming functions and methods:•Start function and method names with a lowercase letter.
Naming classes and objects:•Class names are usually nouns or qualified nouns.
A qualifier describes the noun or phrase. For example, instead of "member," you might qualify the noun by using NewMember or OldMember.
Naming conventions:•They make your code readable so that you can immediately identify a variable's data type. This can help students, those learning code, or developers unfamiliar with your code.
Naming packages:•Put the prefix for a package name in all lowercase letters.
For example, com, mx, or org.
Naming interfaces:•Interface names have an uppercase first letter.
This is the same as class names.
Naming custom components:•CheckBox
•ComboBox
•DataGrid
•DateChooser
•DateField
•MenuBar
Friday, January 29, 2010
01/25-01/29
This week we did a few projects including debugging flash, drag and drop, and worked on our own games a bit. I got my own game started , and its going very well. Some of the code wasn't working like it was supposed to. But we managed to work our magic and fix what we could.
Friday, January 15, 2010
1/15 blog
This week we worked on presenting our games. Unfortunately the globaloria people didn't show. So we still went on and recorded our presentations. Me and my group did well , but one part of the game glitched and we have to work on that part. Then we will be finally done with our first game in this class.
Friday, December 18, 2009
weekly review woot
Have you completed any additional Civics Research for your games?
Yes we've researched the information about our game. If we didn't we would be lost in what were making.
Have you changed your games, if so what educational value does the game possess?
We've changed so much about our game. We've switched everything around, we can't decide what we really want to do.
What problems, if any did you encounter this week?
No problems really just what to add now that we've done everything in our power.
Yes we've researched the information about our game. If we didn't we would be lost in what were making.
Have you changed your games, if so what educational value does the game possess?
We've changed so much about our game. We've switched everything around, we can't decide what we really want to do.
What problems, if any did you encounter this week?
No problems really just what to add now that we've done everything in our power.
Wednesday, December 16, 2009
Weekly review yes!
OK so this week is pretty much the same as last week. I've added another hint to the game. I've got all stuff working in the game all we have to do now is finish up the other 2's part and combine them. YAY END OF GAME COMING SOON!
Friday, December 4, 2009
11/30 12/04
Working more on the games, so I created a little bit of fun to go through to actually get to the game. They basically have to go through a maze of stuff to get to the actual game. I thought it be fun and give them some entertainment in boring civics.
Friday, November 20, 2009
11/16 11/20
This week again was brutal. I think its funny how lame the people are being by making no sense in the answers were getting. So were gonna video chat with them soon and believe me we are gonna get our revenge. :) *BUM BUM BUM* I started my own game my game is gonna be BAMF! Its a horror theme game a point and click sort of thing. Oh well enough babeling peace!
ps code sucks!
ps code sucks!
Friday, November 13, 2009
weekly review woot
This week I finished my side of the game. I made my side of the game very tricky and scary at the same time. I also am starting on my own game which is gonna be awesome! I dont like working with teammates,considering I work faster than others and I'm creative. I'm not dissing anyone I'm just saying my own game is definitely gonna be better than a stupid civics game. Oh and the people in charge on helping us is doing the worst job ever. My friend asked a simple question and they answered back with something that made no sense. Then we asked for them to speak english basically and apparntly these people havent taken english or are completly stupid. We are doing something noone seems to knwo what theri talking about. They tell us to do it we do then a problem comes up they babble on and dont help at all. Idiots!
Subscribe to:
Posts (Atom)
